Influenced by the player's prior trait, the player will form the starting city with a specific specialty passed by the prior Tribal Stage's trait: Friendly, Industrious, and Aggressive tribes will form the Religious, Economic, and Military cities respectively. The primary goal throughout the stage is to capture and claim every rivaling nations' city scattered throughout the homeworld, focusing on interactions, either religiously, economically, or violently, between their civilization and other civilizations. Controlling creature units are abandoned for the vehicles as the primary units while huts are progressively being replaced with the cities-though some are still tribal. Civilization Stage keeps the real-time strategy format like with the Tribal Stage.